What followed was a very turbulent two years, so much so the master ROM was being remade several times near the end of the deadline. By then, the project was stagnant with only the first level completed. Capcom's boss assigned Minami to Super Ghouls 'n Ghosts following a two-week break that began after completing Final Fight. Leading the 50-member staff, in his first time managing a team, was Tatsuya Minami, who by then already took on positions as artist and producer for console ports of Rush & Crash (1986), Final Fight (1989), and Street Fighter 2 (1991). Super Ghouls 'n Ghosts is the third entry of Capcom's Ghosts 'n Goblins series, following Ghosts 'n Goblins (1985) and Ghouls 'n Ghosts (1988) it is also the series' first entry to not be released to the arcade. The Goddess' Bracelet must be found in the second playthrough and used to beat Sardius. Sticking with tradition, Super Ghouls 'n Ghosts must be defeated twice after beating the last Foul Guardian before Sardius in the first playthrough, Guinevere informs Arthur that he cannot kill the Sardius without a mysterious weapon named the Goddess' Bracelet, of which Sardius captured the Princess because she once wore it.
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A gold armor, a new feature for the series, provides him the enchanted weapon plus a Moon Shield, which protects him from one hit and only works while standing still, and magic that can power-up his weapon even more. A bronze armor equips Arthur with a Weapon of Enchantment, a more powerful version of the weapon he's holding, such as flamed lances, lightning bolt daggers, and even more fire-y torches. īronze and Gold are two other types of armor that are collectable. Chests only appear when moving through specific areas of the screen. On the other hand, there are also chests with unwanted traps that results in death, and an magician, the Conjurer, who transforms Arthur into one of four weaker forms temporarily: a baby, a girl, a seal or a wasp. Like in Ghouls n' Ghosts, hidden treasure chests can be found for weapons, armor upgrades, and bonus points. Other weapons can be picked up along the way, such as a faster-speed knife, hatchets, cross bows, daggers, torches with short arcs that explode on contact, and much more. Although there is no control of momentum during a single jump, Arthur goes can change directions through a double jump.
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An ability not present in previous series entries is the double jump, which allows Arthur to leap, then jump again when in mid-air. If he gets hit by an enemy or projectile, he loses his armor and is reduced to his underpants getting hit again results in the loss of a life. Īrthur starts in the Steel Armor with a lance. Ice Wall, the second section of the fifth level, depicts Arthur scaling a rotating palace a la Nebulus (1987). Parts of the environment, such as earth ground lifting caused by earthquakes, blizzards, heavy sea waves, and avalanches, are also threats to Arthur. The final three Quests (The Castle of the Emporer, Hallway of Ghosts, and The Throne Room) are areas of Sardius' castle. The first five Quests (The Dead Place, The Rotting Sea, Vermilion Horror, The Ghoul's Stomach, The Deep Chill) take place in a variety of locations, such as graveyards, abandoned ships on sea, flame-filled caverns, and locales consisting of ice and snow. In each of Super Ghouls 'n Ghosts 's eight levels (named Quests), four of them consisting of two sections, Arthur must fight ghouls before defeating a Foul Guardian that protects the gate to the next stage. However, there are also only six continues. The game has four difficulty settings (easy, normal, difficult, and professional), and the player also can set the number of lives, topmost nine. The Ghoul Realm is now revived under a spell of Emperor Sardius (known as Samael in the Japanese version), who has kidnapped Guinevere in the Phantom Zone. Arthur is once again in the same situation. The player takes the role of the knight Arthur, who years ago saved Princess Guinevere and rid the kingdom of the Ghoul Realm. Super Ghouls 'n Ghosts is a side-scrolling platform game with, in comparison to previous series entries, less an emphasis on run and gun and more on a typical platformer. Arthur surrounded by Zombies in the game's first level's first section, The Haunted Graveyard.